IREM DOGAN
UI/UX &
GAME ART

IDEAS START
HERE



I enjoy building cohesive visuals that support both gameplay and worldbuilding. I’m especially drawn to games with strong visual identity, like Hades and Overwatch, where style, characters, and UI all feel connected and intentional.
My work spans concept art, UI, and visual design, and I like working across that overlap to make sure ideas not only look good, but function clearly in-game. I’ve contributed to game projects in roles that combine design, UI, and art direction, helping shape visual direction while keeping things consistent and readable.
I’m currently open to internships, junior roles, and collaborative projects.
For opportunities or collaboration, contact:
ABOUT
Hi! I’m Irem, a game artist based in the Netherlands.
My work focuses on visual development, character design, and game UI, creating clear concepts and callouts that support 3D production.
CREATIVE SERVICES
CHARACTER DESIGN
CONCEPT ART
UI/UX DESIGN
VISDEV





.jpeg)


.jpeg)


